Category: /Law & Government/Government & Politics
"Children don't naturally kill. It is a learned skill. And they learn it from abuse and violence in the home and, most pervasively, from violence as entertainment in television, the movies, and interactive video games," (Oliver Stone, 1995). Children
Details: Words: 1722 | Pages: 6.0 (approximately 235 words/page)
Category: /Social Sciences/Education
games are also a large industry in the media. Some of the most popular video games are the most violent ones. The violence that is depicted in video games causes adolescents to overlook many acts of violence in the real world. Some people argue that video
Details: Words: 1731 | Pages: 6.0 (approximately 235 words/page)
Category: /Literature/English
others increasingly fearful of being victims. The negative influences are related to (a) frequent viewing of excessive violence in movies, TV programs, cartoons, and video games; (b) lack of interaction with family members or peers who provide mediating
Details: Words: 1344 | Pages: 5.0 (approximately 235 words/page)
Category: /Science & Technology
Playstation2
Late this summer, Sony will release its brainchild product dubbed PlayStation2. This is a follow up to its predecessor PlayStation1. If you are familiar with the video game entertainment market, its usual that a company releases
Details: Words: 555 | Pages: 2.0 (approximately 235 words/page)
Category: /Literature/English
and civic leaders, and common citizens were quick to blame the nearest unpopular target in the wake of the slayings, namely so called ultra-violent films (i.e., The Matrix, The Crow, Pulp Fiction, first person shooter type video games, and gothic rock
Details: Words: 2382 | Pages: 9.0 (approximately 235 words/page)
Category: /Society & Culture/People
elements that are so nasty that
it becomes difficult for parents and professionals to distingutsh between what in a teenager's talk, dress and
taste in music, films and video games indicates psychological trouble and what is simply a sign of the times
Details: Words: 3407 | Pages: 12.0 (approximately 235 words/page)
Category: /Science & Technology
Computers and Entertainment
In the past, you played board games with friends and family members, viewed fine art in an art gallery, listened to music on you stereo, watched a movie at a theater or on television, and inserted pictures into sleeves
Details: Words: 365 | Pages: 1.0 (approximately 235 words/page)
Category: /Society & Culture/People
, movies, and video game companies. Eric and Dylan were probably influenced by these things and with their anger by their classmates, revolted by shooting them (Almon).
Eric and Dylan listened to a lot of Marilyn Manson. People started blaming him
Details: Words: 1257 | Pages: 5.0 (approximately 235 words/page)
Category: /Literature/English
Counter-Strike
Computer games represents one of the largest incomes in the worldwide video game industry and the online business. Sierra is one of the most popular and leading company in interactive entertainment over the pass 30 years. Games
Details: Words: 264 | Pages: 1.0 (approximately 235 words/page)
Category: /Literature/English
for technicalities. Hundereds of children have died while under the "protection" of Social Services. There is more violence, sex, and bad language on TV, movies, and video games than ever before. Gangs are thriving, kids are getting involved in all kinds of criminal
Details: Words: 569 | Pages: 2.0 (approximately 235 words/page)