Papers 691-700 of total 27633 found.
…"Children don't naturally kill. It is a learned skill. And they learn it from abuse and violence in the home and, most pervasively, from violence as entertainment in television, the movies, and interactive video games," (Oliver Stone, 1995). Children…
Details: Words: 1722 | Pages: 6.0 (approximately 235 words/page)
games are also a large industry in the media. Some of the most popular video games are the most violent ones. The violence that is depicted in video games causes adolescents to overlook many acts of violence in the real world. Some people argue that video
Details: Words: 1731 | Pages: 6.0 (approximately 235 words/page)
Category: /Literature/English
…others increasingly fearful of being victims. The negative influences are related to (a) frequent viewing of excessive violence in movies, TV programs, cartoons, and video games; (b) lack of interaction with family members or peers who provide mediating…
Details: Words: 1344 | Pages: 5.0 (approximately 235 words/page)
…Playstation2 Late this summer, Sony will release its brainchild product dubbed PlayStation2. This is a follow up to its predecessor PlayStation1. If you are familiar with the video game entertainment market, its usual that a company releases…
Details: Words: 555 | Pages: 2.0 (approximately 235 words/page)
Category: /Literature/English
…and civic leaders, and common citizens were quick to blame the nearest unpopular target in the wake of the slayings, namely so called ‘ultra-violent’ films (i.e., ‘The Matrix’, ‘The Crow’, ‘Pulp Fiction’, ‘first person shooter type’ video games, and ‘gothic’ rock…
Details: Words: 2382 | Pages: 9.0 (approximately 235 words/page)
…elements that are so nasty that it becomes difficult for parents and professionals to distingutsh between what in a teenager's talk, dress and taste in music, films and video games indicates psychological trouble and what is simply a sign of the times…
Details: Words: 3407 | Pages: 12.0 (approximately 235 words/page)
…Computers and Entertainment In the past, you played board games with friends and family members, viewed fine art in an art gallery, listened to music on you stereo, watched a movie at a theater or on television, and inserted pictures into sleeves…
Details: Words: 365 | Pages: 1.0 (approximately 235 words/page)
…, movies, and video game companies. Eric and Dylan were probably influenced by these things and with their anger by their classmates, revolted by shooting them (Almon). Eric and Dylan listened to a lot of Marilyn Manson. People started blaming him…
Details: Words: 1257 | Pages: 5.0 (approximately 235 words/page)
Category: /Literature/English
…Counter-Strike Computer games represents one of the largest incomes in the worldwide video game industry and the online business. Sierra is one of the most popular and leading company in interactive entertainment over the pass 30 years. Games
Details: Words: 264 | Pages: 1.0 (approximately 235 words/page)
Category: /Literature/English
…for technicalities. Hundereds of children have died while under the "protection" of Social Services. There is more violence, sex, and bad language on TV, movies, and video games than ever before. Gangs are thriving, kids are getting involved in all kinds of criminal…
Details: Words: 569 | Pages: 2.0 (approximately 235 words/page)