Category: /Social Sciences/Communication Studies
in the 2000 century has now become more violent than ever.
Television is merely one of the media sources that promote violence. The music industry, video game companies and the Internet also promote a large amount of violence. Here are some examples
Details: Words: 1820 | Pages: 7.0 (approximately 235 words/page)
Category: /Society & Culture/People
television,
playing video games, or any activity they enjoy doing. When the child looses their privilege
to do those things, they are likely to think twice about doing the thing that got those
privileges taken away from them in the first place.
Details: Words: 492 | Pages: 2.0 (approximately 235 words/page)
Category: /Literature/English
.
The movie and television industry is becoming more violent and more risky. The violence in movies, video games, and news has gotten out of hand. In the movie South Park, which is a cartoon. The characters are constantly causing problems in the class
Details: Words: 497 | Pages: 2.0 (approximately 235 words/page)
Category: /Literature/English
violent. Kids today are also different; they are much tied into either video games or gangs. In my
neighborhood, you do not see kids playing outside anymore. Now they spend time in someone's house playing video games. Life is ironic because when I
Details: Words: 1278 | Pages: 5.0 (approximately 235 words/page)
Category: /Literature/Novels
video games. 40% have played ultra-violent games like Doom and Duke Nukem. 33% of these kids believe their parents know only "a little" about their games. 57% said their parents have not imposed any rules concerning their games. These video games not only
Details: Words: 2465 | Pages: 9.0 (approximately 235 words/page)
Category: /Social Sciences/Sociology
of the boys have had past arrests for such things as vandalism and petty theft. They also played violent video games on the Internet, and recorded violent video scenarios off the television for school projects. Harris was also diagnosed and on medication
Details: Words: 2777 | Pages: 10.0 (approximately 235 words/page)
Category: /Literature/English
life. Take video games for example; for children, video games are a popular way to pass time, and on the surface, seem harmless. It is not unusual for a child to come home after school and play video games for a few hours or more a night. But, parents
Details: Words: 898 | Pages: 3.0 (approximately 235 words/page)
Category: /Literature/English
nobody notice this? Where were the parents when these kids were building BOMBS right in the garage?
Am I the only one saying, "I use the Internet. I watch violent movies. I play video games. I've listened to heavy metal music. I have been ridiculed
Details: Words: 808 | Pages: 3.0 (approximately 235 words/page)
Category: /Literature/English
, violent movies and video games, the availability of
guns and bomb making materials, the Internet, pornography, peer pressure, etc.
In my mind, if you commit a crime, then you are a criminal. I am the only one that makes the
decisions I make in life
Details: Words: 805 | Pages: 3.0 (approximately 235 words/page)
Category: /Social Sciences/Education
programmers, videos and cinema; basically any violence viewed on a screen. What causes a problem when debating screen violence is how we define and measure violence, as different people have different interpretations of what is violent? Some kinds of 'violent
Details: Words: 2299 | Pages: 8.0 (approximately 235 words/page)