Category: /Law & Government/Government & Politics
in the entertainment business should be not
necessarily abolished but "toned down."
Almost every video game out has a violent theme. For example, Mortal
Kombat, Wrestling, and even Star Wars. What ever happened to Mario and Luigi
or simple sports games? Now it all
Details: Words: 539 | Pages: 2.0 (approximately 235 words/page)
Category: /Literature/Novels
There is evidence that promotes the view that anti-social behaviour can be promoted by the media. Some of the effects are short lived and others will vary depending on whether the anti-social behaviour is shown on its own or not. Violent video games
Details: Words: 1295 | Pages: 5.0 (approximately 235 words/page)
Investment management. Equities investment project game. Includes specific shares and risk analysis.
Category: /Social Sciences
Details: Words: 3964 | Pages: 14.0 (approximately 235 words/page)
Category: /Literature/English
or video games and readily watch violent cartoon acts are less likely to protest violence as a way to solve problems(Peters 12). They are less bothered by violent acts in general. When children and teenagers view these immoral and criminal acts as much
Details: Words: 1341 | Pages: 5.0 (approximately 235 words/page)
Category: /Literature/English
that would be considered as violent or damaging to their own kids. The media believes they are the scapegoat for anything that goes wrong with today's society. Doug Lowenstein stated:
"When people speak of violence there are speaking of video game playing
Details: Words: 1007 | Pages: 4.0 (approximately 235 words/page)
Category: /Law & Government/Government & Politics
opinion, media cannot desensitize young people to violence or teach them violent behavior. Now I will refer specifically to video games and I will explain why I think that they not only are harmless but also that they may have some positive effects on young
Details: Words: 1105 | Pages: 4.0 (approximately 235 words/page)
Category: /Literature/English
by pro
wrestling, can create situations in which injury and anger are a possibility,
thereby leading to actual violence. Television and video games do not
directly influence individuals to intentionally harm others or commit other
violent acts
Details: Words: 867 | Pages: 3.0 (approximately 235 words/page)
Category: /Science & Technology
negative effect on the youth of our nation. The result of a lack of parental supervision and the psuedo-military conditioning children receive through playing violent video games such as DOOM is an unhealthy addiction to fantasy (Naisbitt, p.83
Details: Words: 271 | Pages: 1.0 (approximately 235 words/page)
Category: /Social Sciences/Psychology
of high tech gadgets. Kids as young as eleven or twelve years of age carry cell phones and have a very thorough understanding of computers. Even the video game category is becoming as real as life, yet at times excessively violent.
How do these technologies
Details: Words: 921 | Pages: 3.0 (approximately 235 words/page)
Category: /Social Sciences/Psychology
Violence has been around since the beginning of time--before television, radio, or video games. As many people would ask, how then did people learn these violent actions without the extreme exposure of the media? The question has a simple answer
Details: Words: 1269 | Pages: 5.0 (approximately 235 words/page)