Understanding the Problem
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Words: 1007
Pages: 4
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Pages: 4
(approximately 235 words/page)
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Understanding the Problem
"Video games are not the source of violence in our society", says the president of the Interactive Digital Software Association Doug Lowenstein, "That's like blaming illiteracy on television. It's time we look at availability of guns and dysfunctional families as the source of violence-not games (Goodstein)." Entertainment producers argue that it is not their responsibility, but the responsibility of the parents to make sure that their own children are not exposed to
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showed first 75 words of 1007 total
showed last 75 words of 1007 total
respect the rights of adults to make clear choices for their children's entertainment. Works Cited Cesarone, Barry. Media and Society. Toronto, Clarke. 1994. 80-92. Garbarino, Jeff. Raising Children in a Violent Society. San Francisco. 1995. 151-156. Goodstein, Laurie. "Industry Defends Violent Games." The New York Times, 30 April 1998, A1. Rosenberg, Howard. Violence the Media and Our Children. New York, Harcourt. 1998. 181-209. Tepperman, Jean. What children learn from media violence. January 1997. http://www.4children.org/news/1-97toxl.htm
respect the rights of adults to make clear choices for their children's entertainment. Works Cited Cesarone, Barry. Media and Society. Toronto, Clarke. 1994. 80-92. Garbarino, Jeff. Raising Children in a Violent Society. San Francisco. 1995. 151-156. Goodstein, Laurie. "Industry Defends Violent Games." The New York Times, 30 April 1998, A1. Rosenberg, Howard. Violence the Media and Our Children. New York, Harcourt. 1998. 181-209. Tepperman, Jean. What children learn from media violence. January 1997. http://www.4children.org/news/1-97toxl.htm