Category: /Literature/English
of television violence. Among those organizations that have attempted to rate television violence, the National Coalition on Television Violence (NCTV) has also developed a system to rate the violent content of video games. The NCTV system contains ratings that range
Details: Words: 1504 | Pages: 5.0 (approximately 235 words/page)
Category: /Law & Government/Government & Politics
that they enjoyed playing the video game Doom, a game that seemed to some as a breeding ground for ultra-violent behavior. As a result a heated argument which had until that time been somewhat kept to the shadows of legislative discussion was suddenly thrust
Details: Words: 869 | Pages: 3.0 (approximately 235 words/page)
Category: /Social Sciences/Sociology
.2 Video games have now become the second most popular form of entertainment after television, and in 2001 revenues totaled $6.3 billion in the United States alone.1 Children spend a great deal of time with violent video games at exactly the ages
Details: Words: 629 | Pages: 2.0 (approximately 235 words/page)
Category: /Social Sciences/Political Science
or no violence? Mainly, the point is clear that parenting problems have led to the abuse of video games, violent or not (5).
With the studies and experiments to prove gaming as a hazard, other findings have proved it more positive. For instance, study showed
Details: Words: 2658 | Pages: 10.0 (approximately 235 words/page)
Category: /Literature/English
were asked to identify their preference among five categories of video games. The two most preferred categories were games that involved fantasy violence, preferred by almost 32% of subjects; and sports games, some of which contained violent sub-themes
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Category: /Science & Technology
the games present puzzles or problems to solve (Sherry 1). If this is true, then why in a 1998 survey 80% of the video games preferred by young people contain violent or aggressive content; of these, 21% depict violence against women (Mediascope Press 1
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Category: /Literature/North American
playing video games on an average of 8 hours a week, eyebrows have been raised as well as questions about the affects playing games might have on children. Similar to the attacks on violent movies and television shows, some parents and concerned adults have
Details: Words: 1289 | Pages: 5.0 (approximately 235 words/page)
Category: /Science & Technology
are disturbing some observers. A 1993 study asked 357 seventh and eight graders to list their preferences among five categories of video games. The study found that fantasy violence topped the list at thirty-two percent. It also find that boys who play violent
Details: Words: 1661 | Pages: 6.0 (approximately 235 words/page)
Category: /Literature/English
video games. His main assertion is that violent video games such as Doom or Quake help break down the natural inhibitions we have against killing. In fact, the military has begun using Doom-like games to improve so-called fire ratesencouraging soldiers
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Category: /Law & Government/Government & Politics
. Throughout The course of this report, the issue of violence in video games and the overall worth of games in general will be addressed.
There are a lot of negative views concerning video games, particularly of the violent variety. Critics say
Details: Words: 1485 | Pages: 5.0 (approximately 235 words/page)