Papers 721-730 of total 27633 found.
…, 70,000 fewer rapes and 700,000 fewer assaults in the U.S. (Leone 54). Video Games Within the years prior to adolescence, changes in their cognitive functioning changes the child's ability of understand and decipher situations in the media (Herr…
Details: Words: 2967 | Pages: 11.0 (approximately 235 words/page)
Category: /Literature/English
…. Although, many argue strong perspectives that forms of entertainment such as film, music, internet, and video games do have dramatic effect on today’s youths. After the Littleton shootings, many points of view accusing warped entertainment, have been stressed…
Details: Words: 859 | Pages: 3.0 (approximately 235 words/page)
Category: /Literature/English
…read it blind to the fact of the time it was written. When I learnt in class that it is a old story I was very shocked. Personally I agree with Bradbury, I work in a video game store and I see kids as young as 3 coming in and knowing how to play Video
Details: Words: 963 | Pages: 4.0 (approximately 235 words/page)
…. The media continually feed kids acts of violence and sexual promiscuity in movies and video games. The negative context on television and video games does in fact influence kids consciously or unconsciously. A famous study by psychologist Albert Bandura shows…
Details: Words: 699 | Pages: 3.0 (approximately 235 words/page)
Category: /Literature
…amounts, that it doesn't actually cause it, per se. Your final group says that television/movie/video game violence is pervasive and undermines the morality of children. They say that even the least violent among us can be pushed to violence by the "rush…
Details: Words: 781 | Pages: 3.0 (approximately 235 words/page)
…influencing violence is through popular video games. Certain games such as Mortal Kombat, James Bond, and Grand Theft Auto provide the goals of killing as many people as possible in order to win. This gives children the message that killing and committing crimes…
Details: Words: 976 | Pages: 4.0 (approximately 235 words/page)
Category: /Literature
…it is for the youth to get their hands on explicit material, like violent, inappropriate video games. "When parents and community members try to fight such garbage, or even quarantine it, they are derided in certain quarters as intolerant zealots or enemies of the First…
Details: Words: 1418 | Pages: 5.0 (approximately 235 words/page)
…With the increase in society taking a stance against violence, sports has become an area where some feel that the violent acts such as the hitting and fighting that occurs should be eliminated. It is very difficult to change the way that a game
Details: Words: 1989 | Pages: 7.0 (approximately 235 words/page)
…Synopsis Blockbuster is the world's largest video rental chain, with about 9,100 company-owned or franchised stores in 25 countries (about 65% are in the US). The company rents more than 1 billion videos, DVDs, and video games at its Blockbuster Video
Details: Words: 859 | Pages: 3.0 (approximately 235 words/page)
Category: /Literature
…The setting for my first four years of teaching was a school of 1,400 students in the inner city of Oakland, California. One of the many challenges I faced as one of the eight kindergarten teachers on staff was attempting to curb the violent
Details: Words: 10218 | Pages: 37.0 (approximately 235 words/page)