Papers 701-710 of total 27633 found.
Category: /Literature/English
…by President Clinton in which he announced efforts by the government and the entertainment industry to find new ways to reduce the exposure of children to graphic and gratuitous violence in cinema, TV, and video games. He noted a nationwide initiative by parents…
Details: Words: 495 | Pages: 2.0 (approximately 235 words/page)
Category: /Literature/Novels
…lately. When the media said that the kids were influenced by violent video games, music and Hitler to the shootings, I would say this book has the same effect. The book is like the games and music. The only difference of the book, itÂ’s not visual and hands…
Details: Words: 498 | Pages: 2.0 (approximately 235 words/page)
Category: /Literature/English
…. Violence on television is a major issue with children today. Do not assume that because a program, video, video game, or software product is labeled for children that it is not violent or scary. Saturday morning cartoons contain more acts of violence than…
Details: Words: 2121 | Pages: 8.0 (approximately 235 words/page)
Category: /Social Sciences
…Blame the movies! Blaming media outlets is often the first conclusion reached when a child or a young adult has committed a violent crime. If not the movies, then music, television and video games are blamed. However, the media is not the first place…
Details: Words: 1720 | Pages: 6.0 (approximately 235 words/page)
…next year, when Microsoft, armed with a $500 million worldwide marketing budget, launches its Xbox video game player and Nintendo unveils GameCube. All will be battling it out in the $20 billion video game market worldwide, where Sony now…
Details: Words: 352 | Pages: 1.0 (approximately 235 words/page)
…problems. Televisions, video games, movies, magazines and other forms of media have been showing violence more, so that it interests and intrigues the audience. Violence adds a sense of excitement and intrigue. Often shown in movies violent acts are caused…
Details: Words: 1118 | Pages: 4.0 (approximately 235 words/page)
…;Consumer: o<Tab/>Sega wants to provide the consumer with a quality home video game that provides the top of the line graphics and animation capabilities at a low price as the consumer is highly sensitive to the price. Thus providing such a quality…
Details: Words: 2210 | Pages: 8.0 (approximately 235 words/page)
…, 70,000 fewer rapes and 700,000 fewer assaults in the U.S. (Leone 54). Video Games Within the years prior to adolescence, changes in their cognitive functioning changes the child's ability of understand and decipher situations in the media (Herr…
Details: Words: 2183 | Pages: 8.0 (approximately 235 words/page)
…("Telecommunications: Clinton Backs Antiviolence Chip"). Media violence and aggressive video games increase viewers' levels. We are more likely to engage in dominant forms of behavior, including aggressive behavior, under high levels of arousal. Media violence has…
Details: Words: 1209 | Pages: 4.0 (approximately 235 words/page)
…anti-social behaviour; why in Japan (birthplace of the most notoriously brutal video-games, comics, movies, cartoons and television programmes) are the murder, rape and assault rates so low? The bland association of media violence and aggressive behaviour…
Details: Words: 1181 | Pages: 4.0 (approximately 235 words/page)