Category: /Social Sciences/Communication Studies
. Many children enjoy playing violent video games that graphically depict death in various ways as well. Violent video games can be more influential than movies. Because children are actively interact during the game. When children play a violent game, he
Details: Words: 2836 | Pages: 10.0 (approximately 235 words/page)
Category: /Law & Government/Government & Politics
of the children stated that violence and fantasy was involved in their favorite video games (1E). Considering this statement one can conclude that it is these violent fantasy games, these role-playing adventure games, that have recently been the focus attention
Details: Words: 1985 | Pages: 7.0 (approximately 235 words/page)
Category: /Law & Government
video game manufacturers for producing such violent games. They feel that these video games are partially responsible for their children's death. The boy had never used a gun, but was skilled enough to hit eight moving targets, his fellow students, in only
Details: Words: 999 | Pages: 4.0 (approximately 235 words/page)
Category: /Literature/English
Media Violence
Media violence effects the American family in numerous ways. Children are subjected to violence through all types of media. Television, music, video games, and the Internet are all easy access to todays youth, and each
Details: Words: 388 | Pages: 1.0 (approximately 235 words/page)
Category: /Social Sciences/Education
one of these violent video games, nobody will say no. The parents feel like they lost control with thesegames' (Browning 691).
Alain Jehlen says, 'Our children are spending countless hours with these machines, their eyes glued to the screen
Details: Words: 2658 | Pages: 10.0 (approximately 235 words/page)
Category: /Social Sciences/Communication Studies
of Pediatrics, the American Medical Association, and the American Academy of Child and Adolescent Psychiatry all gathered at a press conference to allege that violent TV, music, video games and movies amplified aggression in children. "Prolonged viewing of media
Details: Words: 2193 | Pages: 8.0 (approximately 235 words/page)
Category: /Literature/English
general focus such as global parental characteristics.
There are two explanations of the effects of violent video games: the social learning theory suggesting that children will imitate what they have seen on the screen; and the catharsis theory that suggests
Details: Words: 1075 | Pages: 4.0 (approximately 235 words/page)
Category: /Science & Technology
, and violence in music lyrics.
Music lyrics, as a part of the vast media, are beholden to many of the same situations. However, if research on media violence [such as violent video games, movies, and music lyrics] is to be held credible, it must be done properly
Details: Words: 1077 | Pages: 4.0 (approximately 235 words/page)
Category: /Society & Culture/People
.
The entertainment industry did not limit itself to television and films. Video games became increasingly violent as my generation aged. The gentle jump and run style of games like Mario Brothers gave way to violent games like Street Fighter and Mortal Combat. When
Details: Words: 2450 | Pages: 9.0 (approximately 235 words/page)
Category: /Literature/Poetry
Movies based on video games have never been a widely-respected genre. From 'Super Mario Brothers' and 'Street Fighter' to 'Mortal Kombat' and 'Resident Evil,' I have found myself consistently appalled by the entire bunch. Then, several weeks ago, I
Details: Words: 481 | Pages: 2.0 (approximately 235 words/page)