Category: /Literature/English
and killing them. Since 1992, there have been 220 violent deaths on school grounds, an average of 37 per year. (Goldberg)
I am not that far from the stage of being a teenager and I grew up with a lot of video games and many other media, but I really think
Details: Words: 1442 | Pages: 5.0 (approximately 235 words/page)
Category: /Literature/English
How and why does mass media violence affect children?
Within a span of a few short years, violent television and video games have increased in popularity dramatically. Yet, the voices of parents concerned about their affects have also grown louder
Details: Words: 1159 | Pages: 4.0 (approximately 235 words/page)
Category: /Science & Technology
most to anything else children do, besides sleep (Dunnewind, A1). Children today spend more than four hours a day either watching television, fiddling on the computer, or playing video games (Vanderkam, A1). It is estimated that by high school graduation
Details: Words: 461 | Pages: 2.0 (approximately 235 words/page)
Category: /Literature/English
The problem I am researching is the desensitizing of Americas youth through violence in the mass media, specifically television and video games. I am interested in studying it because as violence on television and the violent content contained in video
Details: Words: 2060 | Pages: 7.0 (approximately 235 words/page)
Category: /Social Sciences
different fighting games. These games such as Mortal Kombat
and Doom 3 include graphic images of blood and violence. Other popular
types of games include sports games such as NHL 2005 also includes many violent
aspects. The violence in these video games can
Details: Words: 821 | Pages: 3.0 (approximately 235 words/page)
Category: /Literature/English
try to be interviewed, by us, but eventually lost the patience and wanted to continue to play the video games. So a new strategy was found when we ourselves started to play the games with them. They became more willing to answer our questions. When we
Details: Words: 288 | Pages: 1.0 (approximately 235 words/page)
Category: /Social Sciences/Communication Studies
not just that music, television, movies, and video games provoke and spark ideas of violence to some, media violence also tends to desensitize the minds of younger audiences.
The first and strongest aspect of media's influence on a violent society
Details: Words: 1704 | Pages: 6.0 (approximately 235 words/page)
Category: /Literature/Creative Writing
television, radio, movies, video games, news, et cetera, can be very detrimental to society and leads to a lot of violence among children with which we are dealing. I was always taught that what goes in your head has to eventually come out, so shouldn't you put
Details: Words: 612 | Pages: 2.0 (approximately 235 words/page)
Category: /Social Sciences/Communication Studies
include many violent aspects. The violence in these video games can desensitize children to violence and alter their perception of reality. It can give them the idea that violence is the way to deal with problems and conflict. Little is known of the actual
Details: Words: 844 | Pages: 3.0 (approximately 235 words/page)
Category: /Society & Culture/People
sports games such as NHL '96 also include many violent
aspects. The violence in these video games can desensitize children to violence
and alter their perception of reality. It can give them the idea that violence
is the way to deal with problems
Details: Words: 848 | Pages: 3.0 (approximately 235 words/page)