violence in games
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Words: 271
Pages: 1
(approximately 235 words/page)
Pages: 1
(approximately 235 words/page)
Essay Database > Literature > English
what is not, and the effects of it all. Even TV news deadens anyone's perception of reality. People of all ages especially those who are at an impressionable time in their lives, need to know that murder, death and violence are real and that sadness comes with all of these. The American media is the most violent in the world. Children in America are more likely to be shot than in any other country (AAP
showed first 75 words of 271 total
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showed first 75 words of 271 total
showed last 75 words of 271 total
conflicts on television. Rarely are real-life consequences or the lingering psychological and physical effects of violence shown (Sege & Dietz, 1997). Children, especially young children, do not know that actions portrayed on television, in the movies, and in video games are fantasy (AAP Committee on Communications, 1997; Sege & Dietz, 1997; Spivak & Harvey, 1998). Constant exposure to the repeated depiction of violence on television also leads to blunt emotional reactions of the viewers. Such desensitization can lead to both hardened attitud
conflicts on television. Rarely are real-life consequences or the lingering psychological and physical effects of violence shown (Sege & Dietz, 1997). Children, especially young children, do not know that actions portrayed on television, in the movies, and in video games are fantasy (AAP Committee on Communications, 1997; Sege & Dietz, 1997; Spivak & Harvey, 1998). Constant exposure to the repeated depiction of violence on television also leads to blunt emotional reactions of the viewers. Such desensitization can lead to both hardened attitud