Virtual Reality and Product Design
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Words: 1193
Pages: 4
(approximately 235 words/page)
Pages: 4
(approximately 235 words/page)
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Introduction
In the not so distant past, all mechanical drawings and
blueprints were created by hand. Models of the parts were
then made, also by hand. Mistakes could cost a great deal of
time and money. Then the design world was revolutionized by
computer aided drafting. This new tool, along with the
addition of rapid prototyping, has saved industry a countless
amount of hours and money.
As efficient as the part modeling systems of today
showed first 75 words of 1193 total
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showed first 75 words of 1193 total
showed last 75 words of 1193 total
work." Machine Design 29 Feb 1997. pp. 69-73. Puttre, Michael. "Simulation-based design puts the virtual world to work." Design News v. 53, 1998. pp. 21-25. Schut, Jan H. "Autofact showcases low-cost, high-function software and the first touchy-feely CAD." Plastics World Jan 1997. pp. 22-26. Teschler, Leland. "Walk-through realism slashes development time." Machine Design 25 May 1995. pp. 60-64. Table of Contents Abstract 1 Introduction 2 Virtual Reality Background 3 Virtual Reality Applications 3 Three Dimensional Graphics 3 Virtual Touch 4 Advanced Virtual Reality Applications 4 Conclusion 6 Works Cited 7 Appendix 8
work." Machine Design 29 Feb 1997. pp. 69-73. Puttre, Michael. "Simulation-based design puts the virtual world to work." Design News v. 53, 1998. pp. 21-25. Schut, Jan H. "Autofact showcases low-cost, high-function software and the first touchy-feely CAD." Plastics World Jan 1997. pp. 22-26. Teschler, Leland. "Walk-through realism slashes development time." Machine Design 25 May 1995. pp. 60-64. Table of Contents Abstract 1 Introduction 2 Virtual Reality Background 3 Virtual Reality Applications 3 Three Dimensional Graphics 3 Virtual Touch 4 Advanced Virtual Reality Applications 4 Conclusion 6 Works Cited 7 Appendix 8