Virtual Reality Today and Beyond
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Words: 869
Pages: 3
(approximately 235 words/page)
Pages: 3
(approximately 235 words/page)
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Virtual Reality:
Today and Beyond
Virtual reality (VR) is the creation of a highly interactive computer based multimedia environment in which the user becomes a participant with the computer in what is known as a "synthetic environment." Virtual reality uses computers to immerse one inside a three-dimensional program rather than simulate it in two-dimensions on a monitor (Lewis 14). Utilizing the concept of virtual reality, the computer engineer integrates video technology, high resolution image-processing, and sensor
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showed first 75 words of 869 total
showed last 75 words of 869 total
The Detroit News. 5 Oct. 1996: OPINIONS 1-2. Fenly, Leigh. "Computer technology can virtually wipe out phobias." The San Diego Union-Tribune. 14 Aug. 1996, UNION-TRIBUNE 1,7,8 ed.: LIFESTYLES E-1. Lewis, Ricki. "Virtual Reality Piques Life Scientists' Interest, Despite Obstacles." The Scientist. 12 Jun. 1995: 14. Moeller, Michael., and Lisa Nadile. "Virtual reality takes next step with Moving Worlds." PC Week. 4 Mar. 1996: 1-2. Robst, Paul. "Putting More REAL in Virtual REALity (vRml)." Ziff-Davis Interactive. 23 Jan. 1995: 1-4. Sheridan, Dennis. "Cyberspace." PC World Communications. 19 March 1993: 1-2.
The Detroit News. 5 Oct. 1996: OPINIONS 1-2. Fenly, Leigh. "Computer technology can virtually wipe out phobias." The San Diego Union-Tribune. 14 Aug. 1996, UNION-TRIBUNE 1,7,8 ed.: LIFESTYLES E-1. Lewis, Ricki. "Virtual Reality Piques Life Scientists' Interest, Despite Obstacles." The Scientist. 12 Jun. 1995: 14. Moeller, Michael., and Lisa Nadile. "Virtual reality takes next step with Moving Worlds." PC Week. 4 Mar. 1996: 1-2. Robst, Paul. "Putting More REAL in Virtual REALity (vRml)." Ziff-Davis Interactive. 23 Jan. 1995: 1-4. Sheridan, Dennis. "Cyberspace." PC World Communications. 19 March 1993: 1-2.