Technological Changes in Video Games
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Words: 6459
Pages: 23
(approximately 235 words/page)
Pages: 23
(approximately 235 words/page)
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Introduction
The world of video games has changed drastically since its launch 30 years ago thanks to some classic video games such as Asteroids, Donkey Kong, and Pac-Man. The change from board games to videogame was powerful, it was fundamental; it did more than just change people expectation of what it meant to have fun, it changed societies, it changed many culture and it birthed this gaming industry. Since the early 1980s, this electronic entertainment means
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showed first 75 words of 6459 total
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www.erasmatazz.com/library/- 35. Lu, T.-C., Lin, M.-T., and Lee, C. (1999). "Control Mechanism for Large-Scale Virtual Environments." Journal of Visual Languages and Computing, 10, 69-85. 36. Nunamaker, J. F. (1997). "Future research in group support systems: needs, some questions and possible directions." International Journal of Human-Computer Studies, 47, 357-385. 37. Bowman, D. A., and Hodges, L. F. (1999). "Formalizing the Design, Evaluation, and Application of Interaction Techniques for Immersive Virtual Environments." Journal of Visual Languages and Computing, 10, 37-53
www.erasmatazz.com/library/- 35. Lu, T.-C., Lin, M.-T., and Lee, C. (1999). "Control Mechanism for Large-Scale Virtual Environments." Journal of Visual Languages and Computing, 10, 69-85. 36. Nunamaker, J. F. (1997). "Future research in group support systems: needs, some questions and possible directions." International Journal of Human-Computer Studies, 47, 357-385. 37. Bowman, D. A., and Hodges, L. F. (1999). "Formalizing the Design, Evaluation, and Application of Interaction Techniques for Immersive Virtual Environments." Journal of Visual Languages and Computing, 10, 37-53