Marketing Communications with use of NLP for Computer Club.
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Words: 487
Pages: 2
(approximately 235 words/page)
Pages: 2
(approximately 235 words/page)
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Marketing Communications with use of NLP for Computer Club.
1) Computer club "Virtu@l Insanity".
I have composed the name of computer club from to words: 1) "virtuality" -to show people that here they can entirely draw away from real life and its problems; 2) "insanity"- this word will attract up-to-date generation, which want to increase adrenaline in theirs blood. The symbol "@" shows that there you can find Internet access (e-mail).
a) The most preferable eternal stereotypes
showed first 75 words of 487 total
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showed first 75 words of 487 total
showed last 75 words of 487 total
lt;Tab/>Printed leaflets/posters in places, which are usually being visited by youth (discos, cinemas, etc), at schools and universities. Message: Are you ready to die? And Get addicted! (Targeted on the most vast gamers group, who prefer to play team games, such as Counter Strike, Quake, Splinter Cell). 5)<Tab/>Web site - www.virtualinsanity.com (with news, demo versions of recent released games, statistics) Message: Get addicted!!!
lt;Tab/>Printed leaflets/posters in places, which are usually being visited by youth (discos, cinemas, etc), at schools and universities. Message: Are you ready to die? And Get addicted! (Targeted on the most vast gamers group, who prefer to play team games, such as Counter Strike, Quake, Splinter Cell). 5)<Tab/>Web site - www.virtualinsanity.com (with news, demo versions of recent released games, statistics) Message: Get addicted!!!